Thanks for your feedback. It has been very helpful! I stand
corrected. I somewhat thoughtlessly rushed into sending out the survey
video tape, just photochemical film in any format.
would be best described. I think it is better to leave the linear out
compared to fabric and editing to stitching. I will submit a
and ideas about why they do it.
Post by Christopher BallI remember doing sound mixing with 4 U-matic machines, running them
all together until they drifted out of sync while mixing audio. I
also editing running 2 U-matics together and punching in on the
record machine when I wanted the cut to happen. What a difference
now. Mind you, film editing was not hard and puts you in a much
better headspace than computer editing.
Christopher
On Thu, Nov 29, 2018 at 9:34 PM Colinet André
Hello,
of course you are right with this approach.
Im talking about another definition of non-linear which is also correct.
Anyhow I made a lot of linear analogue video editing and every
time you had to copy to start a new version until the quality was
so bad you had to go back to the originals with the timecodes.
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*Verzonden: *vrijdag 30 november 2018 2:04
*Aan: *Experimental Film Discussion List
*Onderwerp: *Re: [Frameworks] Linear film editing
Hi,
I learned in film school during the transition period that what
Dave says is correct
Editing with celluloid is non-linear; early video editing was
linear due to the assembly reason that Dave describes; non-linear
digital editing was a return to the non-linear editing of celluloid.
We could have a poll though.
Best,
Adam
*Reply-To: *"Experimental Film Discussion List
*Date: *Thursday, November 29, 2018 at 4:44 PM
*To: *"Experimental Film Discussion List
*Subject: *Re: [Frameworks] Linear film editing
*I dont agree with Dave.*
*Linear editing means physical linear structuring of film or
video footage.*
*Non linear editing means virtual editing of footage because its
only a editing list with software.*
*All the best !!*
*Colinet André*
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*Verzonden: *donderdag 29 november 2018 22:50
*Aan: *Experimental Film Discussion List
*Onderwerp: *Re: [Frameworks] Linear film editing
Post by Mary StarkI'm interested in 'linear film editing', as in cutting and splicing
film at an edit bench or Steenbeck or however you do it.
Thats not linear editing. Physical film editing is non-linear,
which means you can edit anywhere in the piece you want by
winding the reels to that spot. Linear editing was how editing in
VIDEO was performed pre-computerization. That is, you had to add
each shot sequentially from beginning to to end, in that order,
and once you got to, say, shot 5, you couldnt go back and trim
the cut between 1 and 2 without starting over.
Needless to say, linear editing is a pain in the ass, and anyone
who had ever editied film found it extremely frustrating and
limitiing. Thus non-linear video editing was invented by
commercial filmmakers after video became integrated into feature
film produstion via special effects and workprinting. For
example, one of the earliest experimental systems, the Editdroid,
was built by Lucasfilm in the early 80s. In fact, before the
term non-linear editing came into common use in the 1990s,
these systems were called electronic film editing, because they
gave editors working with video footage the same flexibility that
physical film editing had always offered.
You have checked your definitions before creating your survey
https://en.wikipedia.org/wiki/Non-linear_editing_system#History
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